I’m counting only two targeted removal spells. Where this deck seriously falls behind Ruthless Regiment is in the removal spells. Never hurts to have a backup though, especially since Gavi won’t always be on the board. Not too shabby, although our commander is already doing most of that work already. Also included in our ramp package here is a big value reprint with Fluctuator, which makes our cycling abilities cost up to 2 less. Like the Ruthless Regiment deck, this one has a decent ramp package, including all three of the possible guild signets. In most of my playtests, I honestly didn’t feel like the deck was doing anything until turn 9 or 10. That’s almost 2/5 of the land base slowing us down here. This deck has a whopping 15 lands coming into play tapped, out of a total 39 lands. The reason that’s bad is because all of the cycling lands come into play tapped. There’s a really big problem with 11 of the cycling cards. This means that while the deck isn’t focused enough to truly get all of the benefits from the cycling ability, there’s definitely more support here than what we saw in the Mutate deck. But as we’ve seen with the other decks, each of the possible commanders has a different strategy, so the deck is filled with cards for each strategy. Plus Tectonic Reformation gives all lands in your hand cycling. There are 30 cards in the deck that have cycling, so a little less than 1/3 of the cards in the deck. And whenever you draw your second card each turn you make an adorable 2/2 dino cat. Her first ability says that the first card you cycle each turn is free. Gavi is a 2/5 human shaman for 2 and a blue, a red, and a white. Here we have our commander, Gavi, Nest Warden, named after the inimitable Gavin Verhey.
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